This project explores a realistic medieval alchemy laboratory, focusing on atmosphere, lighting, and real-time visual effects.
The environment was built in Unreal Engine with assets modeled in Blender, emphasizing aged materials, volumetric lighting, and storytelling through props.
Real-time Niagara FX were used to simulate cigara smoke, torch fire, and subtle environmental particles, enhancing realism and immersion.
Potion bottles feature animated liquid materials, creating the illusion of motion, density, and magical interaction within glass.
The project was finalized with cinematic lighting, camera animation, and real-time rendering to achieve a grounded yet mystical mood.
This project explores a realistic medieval alchemy laboratory, focusing on atmosphere, lighting, and real-time visual effects.
The environment was built in Unreal Engine with assets modeled in Blender, emphasizing aged materials, volumetric lighting, and storytelling through props.
Real-time Niagara FX were used to simulate cigara smoke, torch fire, and subtle environmental particles, enhancing realism and immersion.
Potion bottles feature animated liquid materials, creating the illusion of motion, density, and magical interaction within glass.
The project was finalized with cinematic lighting, camera animation, and real-time rendering to achieve a grounded yet mystical mood.